Unfortunately the vast majority of our users have been using AdBlock which stops our only stream of revenue.
It is impossible for us to continue without our users showing their support by white listing us in your adblocker.
Otherwise we will just fade into oblivion. Thank you for your support and understanding!

Leona

the Radiant Dawn
Ban Rate 1.23%
Support
100%
Win Rate
50.00%

Pick Rate
9.48%

Leona Support has a win rate 50.13% for Platinum+ players whilst the very best Leona's are earning a win rate of 56.80% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Leona at 14 amongst Support champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Leona, the win rate and average rank of the best Leona players.

Leona
Counter Picks

Annie

Karma

Lux

Vel'Koz

Rakan

Zyra

Lulu

Tahm Kench

Blitzcrank

Win 60.71% 60.71% 57.45% 57.14% 57.02% 55.56% 52.38% 52.08% 52.02%
Delta 5.15% 6.04% 3.81% 6.91% 2.30% 5.50% -0.03% -1.02% 4.97%
Pick 0.50% 3.01% 0.84% 0.63% 4.22% 1.61% 6.78% 1.72% 7.55%
Leona
Countered By

Zilean

Bard

Nami

Janna

Brand

Soraka

Thresh

Galio

Braum

Win 39.58% 45.99% 46.13% 46.57% 47.06% 47.73% 47.77% 48.57% 48.82%
Delta -12.14% -2.50% -2.90% -0.95% -0.91% 0.92% -1.24% -8.83% -0.39%
Pick 0.86% 2.46% 5.56% 7.32% 1.52% 3.95% 19.30% 0.63% 7.61%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Win 50.14% 48.98% 51.41%
Pick 99.89% 53.55% 45.75%
Starting Items
350

Relic Shield

+75 Health
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.QUEST: Earn 650 gold using this item and upgrade to Targon's Brace.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
150

Rejuvenation Bead

+50% Base Health Regen
Win 50.01% 50.16% 49.05% 51.12% 54.97% 46.72% 50.52%
Pick 95.89% 93.16% 73.59% 11.97% 9.92% 4.11% 1.74%
Early Items
(First 10 Minutes)
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
850

Targon's Brace

+175 Health
+50% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
0

Sweeping Lens (Trinket)

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing invisible traps and revealing / disabling wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)
400

Ruby Crystal

+150 Health
150

Rejuvenation Bead

+50% Base Health Regen
300

Cloth Armor

+15 Armor
800

Kindlegem

+200 Health

UNIQUE Passive: +10% Cooldown Reduction
Win 51.02% 50.39% 51.26% 52.02% 53.03% 49.00% 47.31% 49.52% 53.71%
Pick 63.19% 61.84% 60.03% 55.04% 36.71% 35.07% 12.36% 7.53% 7.25%
Item Sets
Exact Item Count
PAIRS
TRIPLES
QUADS
FULL BUILD
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

Win 32.68% 45.24% 34.33% 29.31% 40.54% 37.50%
Pick 7.36% 1.51% 1.20% 1.04% 0.66% 0.57%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Win 50.13% 48.44% 40.79% 46.15% 44.00% 59.57% 35.56% 45.45% 48.84%
Pick 7.05% 2.30% 1.36% 0.93% 0.90% 0.84% 0.81% 0.79% 0.77%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

Win 63.25% 53.75% 52.94% 67.21% 52.83% 57.58% 54.55% 53.13% 58.62%
Pick 2.10% 1.44% 1.22% 1.09% 0.95% 0.59% 0.59% 0.57% 0.52%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Win 69.57% 50.00%
Pick 0.83% 0.50%
Built Items Sets
At least these
items or more
PAIRS
TRIPLES
QUADS
FULL BUILD
?
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Win 50.79% 48.92% 51.86% 49.56% 52.98% 54.88% 53.57% 47.56% 56.16%
Pick 46.56% 11.66% 6.26% 6.08% 5.11% 3.86% 2.01% 1.47% 1.31%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

Win 56.29% 50.41% 52.36% 54.13% 57.04% 51.20% 49.19% 50.85% 51.14%
Pick 19.54% 6.55% 4.18% 3.91% 2.55% 2.24% 2.22% 2.12% 1.58%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

Win 65.07% 51.11% 56.39% 65.71% 54.00% 53.70% 52.94% 58.00% 60.87%
Pick 3.75% 2.42% 2.39% 1.88% 1.79% 0.97% 0.91% 0.90% 0.83%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Win 69.57% 50.00%
Pick 0.83% 0.50%
A Triples built item set with items: A > B > C

Combines the following data to calculate the set statistics:

A > B > C 3 items built

and

A > B > C > ? 4 items built

and

A > B > C > ? > ? 5 items built

These items sets are sorted by popularity and are a reflection of what is built most often.
Extrapolated
Item Set
Build Paths
TRIPLES
QUADS
FULL BUILD
?
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

Win 50.38% 41.22% 37.76% 36.43% 34.82% 34.72% 34.22% 34.20% 33.57%
Pick 2.35% 14.41% 2.57% 9.65% 2.01% 7.75% 8.13% 8.29% 7.70%
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2400

Zeke's Convergence

+60 Armor
+30 Magic Resist
+250 Mana
+10% Cooldown Reduction
UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 50% bonus magic damage over 2 seconds (45 second cooldown).

Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

(Champions can only be linked by one Zeke's Convergence at a time.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Win 51.13% 50.76% 50.76% 50.74% 50.37% 50.00% 50.00% 50.00% 49.62%
Pick 2.39% 2.37% 2.37% 2.44% 2.42% 2.37% 2.37% 2.40% 2.39%
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

Win 51.80% 50.76% 50.74% 50.00% 49.25% 48.67% 48.21% 47.46% 47.37%
Pick 2.49% 2.37% 2.44% 2.44% 2.40% 2.03% 2.01% 2.12% 2.05%
A Quad extrapolated item set with items: A > B > C > D

Combines the following data to calculate the set statistics:

A > B 2 items built

and

A > B > C 3 items built

and

A > B > C > D 4 items built

These items sets are sorted by win rate and are extrapolated from what summoners are potentially building.
First Item
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
Win 50.08% 50.88% 63.16% 46.81%
Pick 77.27% 18.37% 1.02% 0.84%
Time 8 min 13 min 12 min 15 min
Boots
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Win 52.20% 49.74% 50.40% 55.94% 53.66%
Pick 54.23% 17.24% 15.77% 3.62% 2.21%
Time 16 min 19 min 21 min 18 min 16 min
Second Item
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
Win 50.80% 51.67% 49.01% 51.16% 54.02% 54.62% 55.08% 59.76% 55.07%
Pick 47.36% 11.84% 11.75% 6.98% 5.58% 2.13% 2.12% 1.47% 1.24%
Time 17 min 20 min 14 min 16 min 19 min 14 min 20 min 21 min 23 min
Third Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Win 56.98% 51.90% 53.31% 51.37% 51.78% 49.18% 57.93% 45.93% 60.66%
Pick 30.32% 12.72% 5.96% 5.90% 4.54% 3.28% 2.60% 2.42% 2.19%
Time 24 min 24 min 23 min 20 min 24 min 27 min 22 min 26 min 25 min
Fourth Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
Win 57.74% 58.93% 65.00% 53.58% 59.75% 59.85% 50.00% 56.73% 64.21%
Pick 10.78% 8.74% 5.38% 5.26% 2.85% 2.46% 2.33% 1.87% 1.70%
Time 28 min 29 min 30 min 27 min 31 min 31 min 31 min 30 min 29 min
Fifth Item
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
Win 61.18% 66.67% 56.10% 49.54% 51.28% 66.23% 48.21% 63.89% 51.61%
Pick 4.57% 2.69% 2.21% 1.96% 1.40% 1.38% 1.00% 0.65% 0.56%
Time 33 min 34 min 34 min 35 min 36 min 35 min 35 min 37 min 35 min
Popular Items
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.QUEST: Earn 650 gold using this item.
REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

Limited to 1 Gold Income Item.
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Win 51.40% 55.47% 52.20% 54.74% 55.41% 49.74% 52.94% 60.05% 50.40%
Pick 73.61% 56.21% 54.23% 30.09% 20.08% 17.24% 17.08% 15.81% 15.77%
Time 17 min 24 min 16 min 25 min 26 min 19 min 17 min 28 min 21 min
Winning Items
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
Win 68.42% 61.54% 60.05% 59.38% 59.26% 58.79% 57.14% 55.94% 55.47%
Pick 0.68% 3.50% 15.81% 6.40% 0.97% 6.23% 0.63% 3.62% 56.21%
Time 33 min 28 min 28 min 26 min 31 min 31 min 33 min 18 min 24 min
Abilities
Skill Order Win Pick
Q
E
W
W
W
R
W
Q
W
Q
R
Q
Q
E
E
62.70% 22.63%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
70.54% 7.89%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
57.63% 7.22%
Q
E
W
W
W
R
W
E
W
E
R
E
E
Q
Q
61.40% 3.49%
E
Q
W
W
W
R
W
Q
W
Q
R
Q
Q
E
E
71.05% 2.32%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Armor

+0.91 armor
x 7

Greater Mark of Attack Damage

+0.95 attack damage
x 8

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Health

+3.47 health
x 9

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
x 9
+0.91 armor +0.95 attack
damage
+0.87 magic
penetration
+0.91 armor +0.95 attack
damage
+1.7% attack
speed
+3.47 health +1.13 Lethality
/ +0.62 Magic
Penetration
Win 49.31% 50.25% 49.90% 57.72% 48.67% 52.43% 52.11% 50.00%
Pick 33.80% 28.63% 9.28% 2.21% 2.03% 1.85% 1.27% 1.11%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Gold

+0.25 gold / 10 sec.
x 9
+1 armor +1.33 health per
level
+8 health +1 armor +0.16 armor per
level
+1 armor +0.25 gold / 10
sec.
Win 49.97% 52.44% 52.45% 55.98% 48.52% 42.17% 44.83%
Pick 56.15% 8.83% 7.32% 3.30% 3.03% 2.98% 1.04%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 4

Greater Glyph of Magic Resist

+1.34 magic resist
x 5

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Armor

+0.7 armor
x 9
+1.34 magic
resist
+0.16 magic
resist per level
+1.34 magic
resist
+1.34 magic
resist
+1.34 magic
resist
+1.34 magic
resist
-0.83% cooldowns +1.19 ability
power
+0.7 armor
Win 49.98% 46.59% 50.58% 51.52% 51.21% 46.83% 59.30% 63.75% 57.14%
Pick 55.49% 11.32% 4.61% 4.14% 3.71% 3.68% 1.54% 1.44% 1.13%
Quintessence

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Armor

+4.26 armor
x 2

Greater Quintessence of Armor

+4.26 armor
x 1

Greater Quintessence of Attack Damage

+2.25 attack damage
x 1

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Gold

+1 gold / 10 sec.
x 3
+4.26 armor +2.25 attack
damage
+4.95 ability
power
+4.26 armor +4.26 armor +2.25 attack
damage
+1.5% movement
speed
+4.5% attack
speed
+1 gold / 10
sec.
Win 48.45% 50.67% 51.93% 47.84% 55.59% 50.68% 54.26% 51.34% 45.05%
Pick 26.03% 11.97% 11.61% 8.74% 6.75% 5.27% 4.63% 4.02% 3.98%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.32%
6.37%

Sorcery

+2.0% increased Ability damage
55.51%
8.79%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
50.51%
5.29%

Feast

Killing a unit restores 20 Health (30 second cooldown)
56.04%
3.27%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
52.29%
6.28%

Vampirism

+2.0% Lifesteal and Spell Vamp
51.27%
3.53%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
52.77%
8.74%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
48.51%
1.81%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
51.29%
4.86%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
53.52%
5.10%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
49.73%
78.61%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
50.28%
12.59%

Runic Affinity

Buffs from neutral monsters last 15% longer
48.54%
1.85%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
49.51%
83.53%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
53.52%
4.59%

Merciless

Deal 3% increased damage to champions below 40% Health
47.80%
21.17%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
50.07%
68.34%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
47.02%
3.01%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
49.98%
72.44%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
47.94%
11.75%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
49.03%
2.78%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
46.00%
2.69%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.46%
4.66%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
49.03%
40.72%

Unyielding

+5% Bonus Armor and Magic Resist
51.01%
61.23%

Explorer

+15 Movement Speed in Brush and River
50.81%
20.94%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
50.47%
66.79%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
47.81%
10.24%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
48.01%
34.64%

Veteran's Scars

+50 Health
51.28%
65.43%

Insight

Reduces the cooldown of Summoner Spells by 15%
49.57%
42.05%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
51.80%
34.43%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
48.98%
21.10%

Swiftness

+15% Tenacity and Slow Resist
48.06%
40.17%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
52.01%
56.19%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
52.12%
2.96%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
50.00%
70.08%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
50.78%
20.81%

League of Legends Patch 7.12

Last 7 Days Platinum+ Only

5,638

Leona Games Analyzed

Top Leona's Wordwide

56.80% Win Rate

Analyzing 2097 games played by the top 406 Leona players worldwide over the last 7 days. The average rank of the top Leona's was Diamond IV.

Taking into account win rate and summoner rank Leona is ranked 90 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Leona to be elegible.

Click Here for a Complete List of Champions

Best Leona on LAN

NameWinGames
1
56.87% 313
2
I
61.32% 106
3
59.09% 66
4
II
63.64% 66
5
III
59.56% 225
6
III
59.87% 152
7
III
54.81% 135
8
III
52.68% 112
9
IV
56.67% 120
10
IV
61.05% 172
11
IV
62.26% 53
12
IV
58.7% 92
13
V
55% 80
14
V
65.38% 52
15
V
52.88% 104
16
V
55.48% 146
17
V
51.69% 89
18
V
59.79% 97
19
V
56% 50
20
V
52.76% 127
21
V
58.82% 102
22
V
63.29% 79
23
V
56.76% 148
24
V
61.43% 70
25
V
59.42% 69
26
V
52.59% 135
27
V
62.71% 59
28
V
59.02% 61
29
V
54.72% 53
30
V
54.87% 308
31
V
58.89% 180

Click for Top 31 Expert Leona's

A minimum of 50 ranked games on Leona and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Leona Game Stats

Physical Damage: 2880 (35.91%)
Magic Damage: 4480 (55.87%)
True Damage: 658 (8.22%)
Total Damage Dealt: 8020
Total Damage Taken: 21602
Healing: 3672

Kills: 2.09
Deaths: 5.71
Assists: 13
Largest Kill Spree: 0.78
Gold: 9,578
CS: 0.00
Jungle CS: 0.33
Enemy Jungle: 0.21
Analyzed: 5,574.00
Lolalytics Builds

Leona Base Stats

Health: 663.16 (+87)
Health Regen: 9.278 (+0.85)
Mana: 342.2 (+40)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 63.04 (+3)
Attack Speed: 0.625 (+2.9%)
Attack Range: 125
Armor: 30.808 (+3.6)
MR: 33.35 (+1.25)