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Rammus

the Armordillo
Ban Rate 0.97%
Jungle
100%
Win Rate
51.61%

Pick Rate
3.44%

Rammus Jungle has a win rate 52.35% for Platinum+ players whilst the very best Rammus's are earning a win rate of 57.34% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Rammus at 12 amongst Jungle champions earning a tier grade of Diamond.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Rammus, the win rate and average rank of the best Rammus players.

Rammus
Counter Picks

Shen

Malphite

Skarner

Kindred

Evelynn

Maokai

Rek'Sai

Hecarim

Lee Sin

Win 90.00% 81.82% 73.33% 70.59% 68.42% 66.67% 65.00% 61.82% 60.98%
Delta 34.80% 29.40% 22.38% 18.96% 17.67% 19.01% 10.29% 11.79% 7.38%
Pick 0.52% 0.58% 0.78% 0.89% 0.99% 0.63% 1.05% 2.88% 12.87%
Rammus
Countered By

Nidalee

Zac

Sejuani

Udyr

Shaco

Xin Zhao

Nunu

Warwick

Elise

Win 31.25% 35.19% 41.03% 41.67% 41.82% 42.86% 43.90% 44.25% 44.44%
Delta -24.39% -12.74% -8.39% -10.07% -3.96% -2.76% 0.14% -3.19% -6.75%
Pick 0.84% 2.82% 2.04% 0.63% 2.88% 3.66% 2.14% 5.91% 2.82%
Summoner Spells

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Flash

Teleports your champion a short distance toward your cursor's location.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
Win 52.35% 52.49% 51.43%
Pick 100.00% 80.91% 18.31%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
0

Sweeping Lens (Trinket)

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing invisible traps and revealing / disabling wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)
150

Rejuvenation Bead

+50% Base Health Regen
Win 52.98% 52.58% 52.64% 51.15% 49.25% 61.90% 39.39% 90.00%
Pick 93.10% 90.22% 89.02% 9.10% 7.01% 2.20% 1.73% 0.52%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
1000

Stalker's Blade

Limited to 1 Jungle item

+10% Life Steal vs. Monsters
+180% Base Mana Regen while in Jungle

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
UNIQUE Passive - Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.
1100

Bami's Cinder

+280 Health

UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
400

Ruby Crystal

+150 Health
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
300

Cloth Armor

+15 Armor
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1000

Skirmisher's Sabre

Limited to 1 Jungle item

+10% Life Steal vs. Monsters
+180% Base Mana Regen while in Jungle

Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked, the target is revealed, your basic attacks deal bonus true damage over 3 seconds, and their damage to you is reduced by 20%.
UNIQUE Passive - Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.
Win 52.01% 53.00% 53.83% 48.58% 51.43% 51.00% 54.88% 55.80% 49.70%
Pick 71.60% 63.55% 47.12% 44.25% 42.21% 20.92% 15.53% 9.47% 8.84%
Item Sets
Exact Item Count
PAIRS
TRIPLES
QUADS
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

Win 42.34% 40.68% 33.33% 46.15% 43.75% 25.00% 42.86% 46.15%
Pick 12.97% 3.09% 1.41% 1.36% 0.84% 0.84% 0.73% 0.68%
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

Win 60.00% 70.83% 73.68% 34.78% 42.86% 38.10% 60.00% 72.22% 63.64%
Pick 5.75% 5.02% 2.98% 1.20% 1.10% 1.10% 1.05% 0.94% 0.58%
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

Win 42.31% 70.00% 69.23% 83.33% 63.64% 50.00%
Pick 1.36% 1.05% 0.68% 0.63% 0.58% 0.52%
Built Items Sets
At least these
items or more
PAIRS
TRIPLES
QUADS
?
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

Win 56.17% 60.47% 51.30% 57.78% 51.72% 56.90% 54.55% 53.85% 42.42%
Pick 43.20% 11.24% 6.01% 4.71% 3.03% 3.03% 2.30% 2.04% 1.73%
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

Win 59.50% 70.59% 73.56% 46.51% 53.66% 70.00% 56.41% 69.44% 48.15%
Pick 10.46% 9.78% 4.55% 2.25% 2.14% 2.09% 2.04% 1.88% 1.41%
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

Win 41.67% 75.86% 76.47% 68.75% 64.29% 84.62% 80.00% 50.00% 80.00%
Pick 1.88% 1.52% 0.89% 0.84% 0.73% 0.68% 0.52% 0.52% 0.52%
A Triples built item set with items: A > B > C

Combines the following data to calculate the set statistics:

A > B > C 3 items built

and

A > B > C > ? 4 items built

and

A > B > C > ? > ? 5 items built

These items sets are sorted by popularity and are a reflection of what is built most often.
Extrapolated
Item Set
Build Paths
TRIPLES
QUADS
FULL BUILD
?
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Wit's End

+40% Attack Speed
+40 Magic Resist

UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit.
UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

Win 56.90% 50.29% 48.89% 47.77% 45.57% 43.94% 43.14% 43.08% 42.57%
Pick 6.07% 17.99% 2.35% 18.72% 4.13% 3.45% 13.34% 13.23% 13.02%
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

Win 57.98% 57.63% 57.63% 57.50% 57.48% 56.78% 56.41% 52.08% 51.37%
Pick 6.22% 6.17% 6.17% 6.28% 6.64% 6.17% 6.12% 2.51% 19.04%
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.

2400

Guardian Angel

+40 Attack Damage
+30 Armor

UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2400

Guardian Angel

+40 Attack Damage
+30 Armor

UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake

2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.

2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

Win 58.33% 57.85% 57.81% 57.36% 51.64% 51.51% 51.51% 51.51% 51.51%
Pick 6.28% 6.33% 6.69% 6.75% 19.14% 19.09% 19.09% 19.09% 19.09%
A Quad extrapolated item set with items: A > B > C > D

Combines the following data to calculate the set statistics:

A > B 2 items built

and

A > B > C 3 items built

and

A > B > C > D 4 items built

These items sets are sorted by win rate and are extrapolated from what summoners are potentially building.
First Item
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
Win 52.96% 49.04% 55.77% 44.55% 62.96%
Pick 74.27% 10.88% 5.44% 5.28% 1.41%
Time 13 min 13 min 15 min 13 min 16 min
Boots
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 54.92% 51.28% 51.08% 50.21%
Pick 38.28% 32.74% 17.00% 12.29%
Time 14 min 16 min 18 min 11 min
Second Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
Win 55.50% 58.95% 54.72% 59.49% 54.35% 48.84% 44.00% 44.00% 27.27%
Pick 53.24% 14.91% 5.54% 4.13% 2.41% 2.25% 1.31% 1.31% 1.15%
Time 21 min 22 min 22 min 20 min 21 min 23 min 24 min 23 min 23 min
Third Item
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
Win 58.88% 67.04% 66.12% 54.44% 58.75% 48.33% 51.43% 70.97% 69.23%
Pick 16.79% 14.12% 12.66% 4.71% 4.18% 3.14% 1.83% 1.62% 1.36%
Time 28 min 27 min 27 min 28 min 27 min 28 min 26 min 25 min 28 min
Fourth Item
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
2800

Adaptive Helm

+300 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
Win 57.94% 72.12% 60.61% 61.54% 71.74% 69.05% 65.63% 61.54% 73.91%
Pick 5.60% 5.44% 3.45% 3.40% 2.41% 2.20% 1.67% 1.36% 1.20%
Time 33 min 33 min 34 min 33 min 33 min 33 min 33 min 34 min 35 min
Fifth Item
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
Win 74.07% 52.17% 75.00% 61.54% 83.33%
Pick 1.41% 1.20% 0.84% 0.68% 0.63%
Time 39 min 39 min 38 min 40 min 39 min
Popular Items
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
Win 53.51% 57.92% 54.92% 62.28% 51.28% 61.06% 51.08% 50.21% 49.13%
Pick 79.08% 73.95% 38.28% 35.77% 32.74% 28.61% 17.00% 12.29% 12.03%
Time 13 min 22 min 14 min 26 min 16 min 28 min 18 min 11 min 13 min
Winning Items
2400

Zeke's Convergence

+60 Armor
+30 Magic Resist
+250 Mana
+10% Cooldown Reduction
UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 50% bonus magic damage over 2 seconds (45 second cooldown).

Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

(Champions can only be linked by one Zeke's Convergence at a time.)
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2500

Righteous Glory

+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
Win 83.33% 73.91% 73.68% 68.00% 65.22% 63.33% 62.28% 61.06% 60.00%
Pick 0.63% 1.20% 0.99% 5.23% 2.41% 7.85% 35.77% 28.61% 0.52%
Time 26 min 32 min 30 min 31 min 28 min 25 min 26 min 28 min 25 min
Abilities
Skill Order Win Pick
W
Q
E
E
E
R
E
W
E
W
R
W
W
Q
Q
64.04% 9.56%
W
E
Q
E
E
R
E
W
E
W
R
W
W
Q
Q
48.00% 8.06%
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
72.92% 5.16%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
67.39% 4.94%
W
Q
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
76.92% 4.19%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
61.54% 4.19%
W
E
Q
Q
Q
R
Q
E
Q
E
R
E
E
W
W
67.74% 3.33%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 8

Greater Mark of Attack Damage

+0.95 attack damage
x 5

Greater Mark of Scaling Magic Resist

+0.07 magic resist per level (+1.26 at champion level 18)
x 9
+0.95 attack
damage
+1.7% attack
speed
+0.91 armor +0.87 magic
penetration
+0.95 attack
damage
+0.95 attack
damage
+0.07 magic
resist per level
Win 53.54% 53.25% 51.66% 51.61% 61.11% 66.67% 48.57%
Pick 31.75% 20.92% 15.79% 8.11% 2.82% 2.35% 1.83%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Armor

+1 armor
x 8

Greater Seal of Health

+8 health
x 9
+1 armor +1.33 health per
level
+0.16 armor per
level
+1 armor +1 armor +1 armor +8 health
Win 52.60% 58.08% 48.65% 50.75% 56.86% 55.56% 59.26%
Pick 65.43% 8.73% 5.81% 3.50% 2.67% 1.88% 1.41%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 3

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 6

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 6

Greater Glyph of Attack Speed

+0.64% attack speed
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Armor

+0.7 armor
x 9

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 9
+1.34 magic
resist
+0.16 magic
resist per level
+1.34 magic
resist
+0.16 magic
resist per level
-0.83% cooldowns -0.09% cooldowns
per level
+0.64% attack
speed
+1.19 ability
power
+0.7 armor -0.09% cooldowns
per level
Win 51.15% 56.66% 59.32% 56.63% 59.76% 54.55% 53.85% 50.00% 57.58% 48.39%
Pick 43.25% 18.46% 6.17% 4.34% 4.29% 3.45% 2.04% 1.78% 1.73% 1.62%
Quintessence

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 2

Greater Quintessence of Health

+26 health
x 3
+4.26 armor +4.5% attack
speed
+2.25 attack
damage
+4.95 ability
power
+1.5% movement
speed
+4.5% attack
speed
+26 health
Win 52.06% 52.79% 47.03% 51.26% 60.61% 57.78% 34.62%
Pick 17.78% 15.95% 12.34% 10.41% 10.36% 7.06% 1.36%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
54.50%
45.29%

Sorcery

+2.0% increased Ability damage
54.09%
21.76%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
51.53%
22.23%

Feast

Killing a unit restores 20 Health (30 second cooldown)
55.07%
10.83%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
55.70%
33.05%

Vampirism

+2.0% Lifesteal and Spell Vamp
54.79%
19.09%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
54.16%
39.59%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
54.34%
9.05%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
55.21%
17.05%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
53.89%
28.24%

Battering Blows

+7% Armor Penetration
61.29%
1.62%

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
69.57%
1.20%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
50.68%
30.86%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
50.15%
17.63%

Runic Affinity

Buffs from neutral monsters last 15% longer
50.75%
34.94%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
50.59%
8.89%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
44.59%
3.87%

Merciless

Deal 3% increased damage to champions below 40% Health
48.31%
26.31%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
51.02%
10.25%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
49.40%
8.79%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
57.35%
3.56%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
47.39%
23.06%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
58.33%
1.88%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
60.87%
2.41%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
52.08%
26.41%

Unyielding

+5% Bonus Armor and Magic Resist
52.59%
72.80%

Explorer

+15 Movement Speed in Brush and River
49.20%
26.15%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
53.18%
68.36%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
56.92%
3.40%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
52.24%
45.55%

Veteran's Scars

+50 Health
52.58%
53.71%

Insight

Reduces the cooldown of Summoner Spells by 15%
53.53%
45.24%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
51.14%
25.16%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
50.77%
27.09%

Swiftness

+15% Tenacity and Slow Resist
53.45%
59.21%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
50.20%
38.55%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
49.17%
6.28%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
51.89%
82.95%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
55.56%
6.12%

League of Legends Patch 7.12

Last 7 Days Platinum+ Only

2,048

Rammus Games Analyzed

Top Rammus's Wordwide

57.34% Win Rate

Analyzing 1608 games played by the top 286 Rammus players worldwide over the last 7 days. The average rank of the top Rammus's was Diamond IV.

Taking into account win rate and summoner rank Rammus is ranked 87 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Rammus to be elegible.

Click Here for a Complete List of Champions

Best Rammus on LAN

NameWinGames
1
60.34% 58
2
II
66.99% 103
3
II
61.63% 86
4
III
62.07% 58
5
IV
54.39% 57
6
IV
53.62% 69
7
V
52.71% 129
8
V
60% 65
9
V
53.73% 67
10
V
59.65% 57
11
V
66.67% 57
12
V
50.98% 51
13
V
57.25% 131
14
V
56.71% 164
15
V
66% 50

Click for Top 15 Expert Rammus's

A minimum of 50 ranked games on Rammus and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Rammus Game Stats

Physical Damage: 2547 (18.44%)
Magic Damage: 10025 (72.56%)
True Damage: 1243 (9.00%)
Total Damage Dealt: 13817
Total Damage Taken: 30205
Healing: 7460

Kills: 4.18
Deaths: 5.51
Assists: 11
Largest Kill Spree: 1.97
Gold: 10,892
CS: 0.00
Jungle CS: 70
Enemy Jungle: 22
Analyzed: 1,912.00
Lolalytics Builds

Rammus Base Stats

Health: 650.48 (+86)
Health Regen: 8.474 (+0.55)
Mana: 343.44 (+33)
Mana Regen: 8.34 (+0.5)
Move Speed: 335
Attack Damage: 59.38 (+3.5)
Attack Speed: 0.625 (+2.215%)
Attack Range: 125
Armor: 35.684 (+4.3)
MR: 33.35 (+1.25)